A New Wheel To Build On

Daniel Terdiman at CNET just published a piece called “How ‘Avatar’ may predict the future of virtual worlds”. We chatted over IM yesterday and there are some quotes from me in there (nothing about LOVELAND, just riffing general ideas).
The piece toggles between speculation on the high falootin’ future of virtual worlds that seamlessly mix with the real world, versus the down and dirty present where Facebook has become the hub for super lightweight social virtual interaction (Kelly wants you to kiss her virtual koala, snitches!), the first simple Augmented Reality applications that layer graphics on top of the world are coming out and getting some buzz, and stand-alone virtual worlds and massively multi-player games are currently in an attention trough with not so much exciting happening at the moment.
For those that don’t know, in a not so previous life I worked on the Metaverse Roadmap project with the Acceleration Studies Foundation. Long story short, I’ve been working on and thinking about near and long-term connections between the internets, video games, virtual reality, maps, social networks, and how they spill out into the real world for a while now, both as a researcher and a creative. Pretty much everything I work on including LOVELAND gets run through the metaverse region of my brain that says, hmm, how do we virtualize this real stuff and realize this virtual stuff in a way that’s newly meaningful.
Sample high falootin’ passage from the article:
“The world will eventually be totally cloaked in real-time graphical overlays,” Paffendorf said. “In general, you can already see that trend that people like ‘real things’ in their virtual worlds. They want that connection, so it at least seems obvious that the real world is the real ultimate stage for virtual worlds.”
Like [Bruce] Damer, Paffendorf sees the beginnings of this complex future virtual world in the recent preponderance of augmented reality apps “that let you look through the camera to see things that aren’t physically there: Either data overlays like directions or where tweets are coming from or a digital doggy prancing on your kitchen counter.”
Despite their limited utility, Paffendorf suggested, those kinds of apps are far more compelling to a lot of people than existing virtual worlds like Second Life.
“You can see the signs that that’s a very compelling experience for people,” he said. “I think on a deep level, that’s irresistible for people. The feeling of putting imagination on the outside of your body, or seeing the world in new ways that (are) either more informative or more satisfying emotionally or conceptually.”
In fact, Paffendorf has a term for this: the “gravity of reality.” [all digital roads lead back to real shiz]
And a down and dirty passage:
Paffendorf said that there’s little doubt that the Second Lifes of the world missed an opportunity to give mass numbers of people the kind of personal connection they really wanted, and that the key is to find a way to mix the virtual and the real. Only a few minutes of Facebook can help people satisfy that need. But they will want more down the line, and that’s something that fully immersive experiences will have to offer.
“Facebook’s got the mojo going,” Paffendorf said. “But the future’s not going to be all text and Flash windows. The fact that it is right now speaks to the deep human desire for real life connections and instantaneousness that new types of virtual worlds have to learn from. But I can’t see it stopping there…I see social networks like Facebook that put everyone in the real world one click away as the foundational piece that was missing from a lot of last generation virtual worlds. Now there’s a new wheel to build on.”
OK. Back to the peep hole of the present. Time to make more donuts and figure out new things the old fashioned way: sloppily, intuitively, and one inch at a time.